blender-web-pipeline

Generated source view for the actual executable engineering/blender-web-pipeline skill. The durable routing article is Frontend and Design Skills. Source: skills/engineering/blender-web-pipeline/SKILL.md

Runtime Source

Field Value
Category engineering
Origin personal
Slug blender-web-pipeline
Source slug blender-web-pipeline
Family Frontend and Design Skills
Source skills/engineering/blender-web-pipeline/SKILL.md

Bundled Resources

These files are part of the executable skill folder and must be preserved with the skill source.

File Role
references/details.md Progressive reference

Description

Blender to web export workflows for 3D models and animations. Use this skill when exporting Blender models to glTF for web, optimizing 3D assets for Three.js or Babylon.js, batch processing models with Python scripts, automating Blender workflows, or creating web-ready 3D pipelines. Triggers on tasks involving Blender glTF export, bpy scripting, 3D asset optimization, model compression, texture baking, or Blender automation. Exports models for threejs-webgl, react-three-fiber, and babylonjs-engine skills.

Skill Source

---
name: blender-web-pipeline
description: Blender to web export workflows for 3D models and animations. Use this skill when exporting Blender models to glTF for web, optimizing 3D assets for Three.js or Babylon.js, batch processing models with Python scripts, automating Blender workflows, or creating web-ready 3D pipelines. Triggers on tasks involving Blender glTF export, bpy scripting, 3D asset optimization, model compression, texture baking, or Blender automation. Exports models for threejs-webgl, react-three-fiber, and babylonjs-engine skills.
origin: personal
source_slug: blender-web-pipeline
---


# Blender Web Pipeline

## Overview

Blender Web Pipeline skill provides workflows for exporting 3D models and animations from Blender to web-optimized formats (primarily glTF 2.0). It covers Python scripting for batch processing, optimization techniques for web performance, and integration with web 3D libraries like Three.js and Babylon.js.

**When to use this skill:**
- Exporting Blender models for web applications
- Batch processing multiple 3D assets
- Optimizing file sizes for web delivery
- Automating repetitive Blender tasks
- Creating production pipelines for 3D web content
- Converting legacy formats to glTF

**Key capabilities:**
- glTF 2.0 export with optimization
- Python (bpy) automation scripts
- Texture baking and compression
- LOD (Level of Detail) generation
- Batch processing workflows
- Material and lighting optimization for web


## Progressive Disclosure

This `SKILL.md` is the routing layer. Detailed recipes, examples, integration notes, and troubleshooting guidance live in `references/details.md` so they are loaded only when the task needs them.

Before producing concrete output, making a design recommendation, or debugging an implementation, load the relevant reference section below. Do not rely on memory for branch-specific APIs, examples, or caveats.

| Task branch | Read first |
| --- | --- |
| Core Concepts | `references/details.md#core-concepts` |
| Common Patterns | `references/details.md#common-patterns` |
| Integration Patterns | `references/details.md#integration-patterns` |
| Optimization Techniques | `references/details.md#optimization-techniques` |
| Common Pitfalls | `references/details.md#common-pitfalls` |
| Best Practices | `references/details.md#best-practices` |
| Resources | `references/details.md#resources` |

## Related Skills

- **threejs-webgl** - Load and render exported glTF models in Three.js
- **react-three-fiber** - Use glTF models in React applications
- **babylonjs-engine** - Alternative 3D engine for web
- **playcanvas-engine** - Game engine that supports glTF import

Timeline

1 page links here