substance-3d-texturing

Generated source view for the actual executable engineering/substance-3d-texturing skill. The durable routing article is Frontend and Design Skills. Source: skills/engineering/substance-3d-texturing/SKILL.md

Runtime Source

Field Value
Category engineering
Origin personal
Slug substance-3d-texturing
Source slug substance-3d-texturing
Family Frontend and Design Skills
Source skills/engineering/substance-3d-texturing/SKILL.md

Bundled Resources

These files are part of the executable skill folder and must be preserved with the skill source.

File Role
references/details.md Progressive reference

Description

Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. Use this skill when creating PBR materials, exporting textures for web/game engines, optimizing 3D assets for real-time rendering, or automating texture workflows. Triggers on tasks involving Substance 3D Painter, PBR texturing, material creation, texture export for Three.js, Babylon.js, Unity, Unreal, glTF optimization, or Python API automation. Creates optimized textures for threejs-webgl, react-three-fiber, and babylonjs-engine materials.

Skill Source

---
name: substance-3d-texturing
description: Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. Use this skill when creating PBR materials, exporting textures for web/game engines, optimizing 3D assets for real-time rendering, or automating texture workflows. Triggers on tasks involving Substance 3D Painter, PBR texturing, material creation, texture export for Three.js, Babylon.js, Unity, Unreal, glTF optimization, or Python API automation. Creates optimized textures for threejs-webgl, react-three-fiber, and babylonjs-engine materials.
origin: personal
source_slug: substance-3d-texturing
---


# Substance 3D Texturing

## Overview

Master PBR (Physically Based Rendering) texture creation and export workflows for web and real-time engines. This skill covers Substance 3D Painter workflows from material creation through web-optimized texture export, with Python automation for batch processing and integration with WebGL/WebGPU engines.

**Key capabilities:**
- PBR material authoring (metallic/roughness workflow)
- Web-optimized texture export (glTF, Three.js, Babylon.js)
- Python API automation for batch export
- Texture compression and optimization for real-time rendering


## Progressive Disclosure

This `SKILL.md` is the routing layer. Detailed recipes, examples, integration notes, and troubleshooting guidance live in `references/details.md` so they are loaded only when the task needs them.

Before producing concrete output, making a design recommendation, or debugging an implementation, load the relevant reference section below. Do not rely on memory for branch-specific APIs, examples, or caveats.

| Task branch | Read first |
| --- | --- |
| Core Concepts | `references/details.md#core-concepts` |
| Common Patterns | `references/details.md#common-patterns` |
| Integration Patterns | `references/details.md#integration-patterns` |
| Performance Optimization | `references/details.md#performance-optimization` |
| Common Pitfalls | `references/details.md#common-pitfalls` |
| Resources | `references/details.md#resources` |

## Related Skills

- **blender-web-pipeline** - Complete 3D model → texture → web pipeline
- **threejs-webgl** - Loading and using PBR textures in Three.js
- **react-three-fiber** - R3F material workflows with Substance textures
- **babylonjs-engine** - Babylon.js PBR material system integration

Timeline

1 page links here