Design System Map

The design map turns visual work into an ordered operating stack: intent, system, components, motion, sources, and proof.

Use this page before creating, merging, or splitting a design article. Use Design System when the task is "what UI system should this product obey?" Use this page when the task is "where does this design knowledge belong, and what should it work with?"

Operating Order

Design work in this wiki should move through this sequence:

  1. Surface type - operational app, agent console, marketing page, docs, portfolio, visual essay, dashboard, or reference page.
  2. Intent and methodology - what decision the interface helps a user make and which discovery/system/evaluation lens applies.
  3. Art direction - style vocabulary, visual thesis, material thesis, type voice, density, and motion appetite.
  4. System contract - DESIGN.md, tokens, components, states, accessibility, and enforcement.
  5. Source shelf - component libraries, design references, motion/effect sources, font/type sources, and asset provenance.
  6. Rendered proof - browser screenshots, viewport checks, interaction states, reduced-motion behavior, and visual-doctor review when stakes are high.

The wiki should encode design as constraints and examples, not as vibes. References only become durable when they change future decisions.

Design Families

Family Owns Primary pages
Category router and quality gate Local navigation, page contract, no-merge rules, and design proof expectations. Design Pack, Design System Map, Design System, Taste Enforcement - Anti-Slop Frontend Rules, Refined Interface Design (Avoiding AI-dashboard Slop), UI Design Defaults (Cheatsheets), Interface Micro-Polish
Identity, tokens, and visual grammar Persistent visual identity, token models, Reticle/Sigil grammar, brand references, palette rules, and art-direction primitives. DESIGN.md, Design Tokens, Sigil Token Architecture, Reticle Design System, Aesthetic Systems, Public Brand Guideline References, Chudcore, Deep Black Palette, OKLCH in Production, Color Palette & Gradient Tools, Realtime Colors
Layout and product surfaces Dashboards, agent GUIs, AI-native states, onboarding/product decisions, landing-page variants, menus, bento layouts, and loading states. Dashboard Design System, Agent GUIs, AI-Native Design Patterns, Dedalus Dashboard and Onboarding Decisions, Landing Page Variants & Reticle Expansion, Submenu Safe Triangle, Voronoi Bento Layouts, Frontend and Design Skills
CSS and platform primitives Browser-native layout, animation, typography, theme, and progressive-enhancement primitives that affect UI decisions. CSS Container Queries, CSS Anchor Positioning, CSS text-box-trim, CSS View Transitions API, Scroll-Driven Animations (CSS), Dark Mode Engineering, Fluid Typographic Scale, Variable Fonts 2026, Inter Font, Fonts — Picks & Free, Type Foundries Reference
Motion, effects, texture, and illustration Motion architecture, 3D/shader effects, glass, noise, texture, technical illustration, sound, and asset generators. Motion 3D Playbook, Design Effects and Motion Sources, Motion Primitives, Shader Effects Libraries, Liquid Glass for the Web, Liquid Glass vs Flat 2026, Subtle Noise Textures, Texture & Grain Resources, Haikei, Technical Illustration System, Interface Sound
Component and implementation sources Component-source selection, registries, agent-ready design systems, frontend stack defaults, and design-to-code tools. Component Library Sources, Shadcn Registry Directory (Top Blocks), Astryx Design System, Cloudflare Kumo, Frontier Stack 2026, Frontend and Design Skills, Paper Design Tool, Tufte Viz Claude Skill
Reference and inspiration ledgers External galleries, product sites, personal sites, agencies, people graphs, and X bookmark evidence. Design Inspiration Stack, Design Inspiration Galleries, Niche UI Inspiration Galleries, Product Site Reference Gallery, Personal Website References, Design Agencies Reference, Flo Guo People I Admire, Userinterface.wiki, X Bookmarks: Design & UI (Feb–Jun 2026)
Method, tactics, and prompting Style vocabulary, design methodology, frontend tactic selection, prompt recipes, web-design audit guidance, and source-to-code workflow. Website Design Styles, Design Methodology Atlas, Frontend Tactics Atlas, Prompt Recipes, Frontend and Design Skills, Frontend and Design Skills

Create Or Fold

Create a new design page when the subject is a durable design decision, visual system, implementation source, browser primitive, reference ledger, or repeatable proof workflow. Fold it into an existing page when it is only a one-off example, a single screenshot with no reusable rule, a variant of an already-covered CSS primitive, or a tool that belongs in Component Library Sources.

If a source is primarily a tool, file its factual/tool page in wiki/tools/ and link it from the relevant design shelf. If it primarily changes visual-system decisions, keep the synthesis here.

No-Merge Ledger

Pages Keep separate because
Design System, Design Tokens, Sigil Token Architecture, Reticle Design System, and DESIGN.md They sit at different layers: house UI contract, token theory, Sigil implementation, Reticle visual grammar, and persistent agent-readable identity spec.
Website Design Styles, Aesthetic Systems, Design Methodology Atlas, Frontend Tactics Atlas, and Prompt Recipes They answer different stages: style vocabulary, art direction, thinking model, tactic selection, and agent prompt shape.
Component Library Sources and individual source pages such as Astryx Design System, Cloudflare Kumo, Motion Primitives, and Shadcn Registry Directory (Top Blocks) The shelf owns selection; individual pages own source-specific evidence and adoption rules.
CSS primitive pages such as CSS Container Queries, CSS Anchor Positioning, CSS text-box-trim, CSS View Transitions API, and Scroll-Driven Animations (CSS) Each primitive changes a different implementation decision and should remain searchable by exact browser feature.
Dashboard Design System, Technical Illustration System, Frontend and Design Skills, and Landing Page Variants & Reticle Expansion These are reusable pattern systems, not generic inspiration snippets.
Design Inspiration Galleries, Niche UI Inspiration Galleries, Product Site Reference Gallery, Personal Website References, Design Agencies Reference, and X Bookmarks: Design & UI (Feb–Jun 2026) Each is a different evidence shelf: whole-site galleries, component galleries, product sites, personal sites, agency benchmarks, and source-critical bookmark ledger.
Frontend and Design Skills in wiki/design/ and executable frontend skills The design page preserves the readable design philosophy and signals; executable skills own run procedure.

Page Contract

Every durable design article should make these visible:

Field Standard
Design family Which family in this map owns the page.
Use when The decision or task that should open the page.
System relationship How it relates to Design System, Design Tokens, Component Library Sources, or proof workflows.
Constraints What should be enforced in tokens, components, CSS, skills, or project rules.
Proof How rendered output should be checked: screenshot, browser state, accessibility, performance, or visual doctor.
Evidence Timeline entries, source links, artifacts, or longform ledgers when the source trail matters.

Short source pages can satisfy this with a compact Design Position section. Long reference ledgers can keep the evidence body intact and add a short orientation section near the top.

Update Rule

When a design article changes:

  1. Update the article and its Design Position.
  2. Update Design Pack when the route or canonical page map changes.
  3. Update this map when a family, merge decision, or page contract changes.
  4. Update Filing Decision Tree and Design Filing if directory placement rules changed.
  5. Run npm run build-index, qmd update, qmd embed, and routing/quality checks when generated surfaces or routing changed.

Timeline