Lootbox Simulator
A browser-based lootbox simulator built during freshman-year winter break, part of Kevin's Princeton-era game arc.
- Repo: https://github.com/Kevin-Liu-01/Lootbox-Simulator
- Live site: https://lootboxsimulator.vercel.app
- Status: public TypeScript/Next.js repo, live deployment verified 200 on 2026-06-25. Source: raw/github/kevin-repos-2026-06-25.json; raw/github/deployment-check-2026-06-25.tsv
What it is
Lootbox Simulator is a browser game around opening loot boxes and simulating rarity/reward loops. The repo README is still mostly T3 scaffold text, so the durable facts come from GitHub metadata, the live deployment, and Kevin's account that he made it during winter break of freshman year. Source: raw/github/kevin-repos-2026-06-25.json; raw/github/readmes-2026-06-25/Lootbox-Simulator.md; User request, 2026-06-25
Why it matters
This project should not be positioned as a top technical achievement. It matters as a continuity marker: Kevin kept building playful web games around feedback loops before PawPointClicker and the much larger Princeton Tower Defense. The useful pattern is repeated game-design practice in small, shipped, deployed artifacts. Source: User request, 2026-06-25
Portfolio angle
Mention Lootbox Simulator when telling the Princeton game story chronologically:
- Freshman winter break: Lootbox Simulator as a compact reward-loop game.
- Princeton campus culture: PawPointClicker as a Fizz-distributed clicker.
- Long-form craft: Princeton Tower Defense as the full procedural browser tower defense system. Source: User request, 2026-06-25
Current Evidence (2026-07-01)
This page was refreshed against Kevin's live GitHub inventory, pinned repositories, PortfolioMon cards, README scrape, and downloaded portfolio screenshots. Treat this section as the current evidence anchor; deeper interpretation stays in the surrounding compiled truth.
| PortfolioMon card | Types | Site | Screenshot |
|---|---|---|---|
| #013 Lootbox Simulator | Game/Web | site | ![]() |
- PortfolioMon card #013; Game/Web; HP 250, ATK 145, DEF 55, SPD 125; standard card. Browser game simulating the lootbox mechanic with weighted drop tables, rarity tiers, animated unboxing sequences, and a persistent inventory. Multiple box types with distinct loot pools and probability distributions.
| GitHub repo | Visibility | Language | Stars | Last push | Homepage |
|---|---|---|---|---|---|
| Kevin-Liu-01/Lootbox-Simulator | public | TypeScript | 1 | 2026-06-16 | site |
Timeline
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2026-07-01 | Project graph refresh checked this page against Kevin's live GitHub inventory, pinned repos, scraped PortfolioMon cards, READMEs, and portfolio screenshots; current evidence was added above. Source: raw/github/kevin-repos-2026-07-01.json; raw/github/kevin-pinned-repos-2026-07-01.json; raw/sites/kevinliu-biz-2026-07-01/portfolio-projects.json
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2024-12-28 | GitHub repo created. Source: raw/github/kevin-repos-2026-06-25.json
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Freshman winter break | Kevin made Lootbox Simulator during freshman-year winter break. Source: User request, 2026-06-25
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2026-06-25 | Live deployment verified at https://lootboxsimulator.vercel.app. Source: raw/github/deployment-check-2026-06-25.tsv
