Imagination Chasm
People can't picture what they haven't seen. The job of a builder - and a seller - is to close the gap by defining and showing.
The Thesis
There's a chasm between what you can imagine for your product and what anyone else can imagine for it. You see the full system, the workflows, the second-order effects. They see a landing page and a tagline. That gap is the imagination chasm, and most products die in it - not because they're bad, but because nobody on the outside ever got close enough to picture themselves using them. Source: User, 2026-04-18
This is why cookbooks, blogs, demos, templates, and example galleries exist. They are not marketing decoration. They are the bridge across the chasm. You have to define what the thing is and show what it does - repeatedly, in concrete forms, from multiple angles - until the picture forms in someone else's head.
Facet 1: Define and Show (Product)
Abstract products lose. Useful framings make people picture themselves using the thing.
| Pattern | Why it works |
|---|---|
| Cookbook | Concrete recipes anchor what the system can do |
| Blog post with code | Lets the reader simulate using it |
| Demo / playground | Removes the install-then-imagine step |
| Templates / starters | "Start here" beats "build from scratch" |
| Worked example with screenshots | Closes the gap between idea and execution |
When defining what the product is, beware of flattening it into the nearest familiar abstraction just because it's easier to demo. From the Dedalus framing of agents:
Agents aren't skills. They aren't workflows. They also aren't model wrappers. Most conversations around agents flatten them into rigid abstractions because they're easier to explain, demo, and package. But that framing feeds right into the imagination chasm problem. Humans are non-linear and non-deterministic. We adapt, reroute, and respond to context in real time. Useful agents should be capable of doing that too. Source: Kevin Liu LinkedIn, 2026-03
The lesson: if your honest framing is hard to explain, the answer is better exposition (cookbooks, examples, demos), not a worse, smaller framing.
Cathy Di's March 2026 phrasing is the Dedalus-facing version of the same idea: "99% of useful agents haven't been built yet" because builders cannot build what they cannot picture. Her self-thread points to the Open AGI "Arena Opening Day: Cohort 0" recording; the local X artifact is only a black video thumbnail, so the durable source is the tweet, self-thread, and YouTube recording rather than the still image. Source: X/@itsCathyDi, 2026-03-17; Source: YouTube oEmbed for oAbzQA_ULSA, checked 2026-07-03
A companion image-only bookmark makes the same claim visually: a panel photo with Cathy speaking in front of a slide reading AI Agent := Model(s) + Tool.... It is not new architecture evidence, but it is useful framing evidence because the image literally turns the agent definition into a stage backdrop. That is the chasm-bridge pattern: define the primitive in one glance before asking people to imagine applications. Source: X/@itsCathyDi and local image artifact, 2026-07-04
Two lower-artifact Cathy rows make the market boundary sharper. "Builders can't craft what they can't picture" ties the imagination chasm to agent product discovery: industries that have not defined an agent cannot specify one. "The next 1 person unicorn isn't in tech" extends the same claim to vertical markets: the large opportunity may sit with a domain operator who can name the workflow before traditional software teams can package it. Both rows are text-only, but together they reinforce the same durable rule: examples and definitions are not marketing garnish; they are the precondition for demand. Source: X/@itsCathyDi, 2026-03-13; Source: X/@itsCathyDi, 2026-03-19
Kevin's Minecraft Agent demo is the worked example version: instead of saying "agents can transform games" abstractly, it flips a familiar NPC paradigm into an agent that mines, crafts, and fights in Minecraft. The reviewed video thumbnail shows the demo running on a stage with a Minecraft player view and code visible, so its durable value is the framing move: make a familiar environment carry an unfamiliar agent workflow. Source: X/@kevskgs and local video thumbnail review, 2026-07-03
Two text-only Kevin rows generalize the same rule. "One demo at a time" treats demos as the unit that makes an agentic future legible. The niche-agent startup row adds the market version: if a vertical agent company can be worth millions or billions, a platform that lets builders bootstrap those agents quickly must show the before/after workflow with concrete examples, not only claim generality. Source: X/@kevskgs, 2026-03-13; Source: X/@kevskgs, 2026-03-17
Facet 2: Framing Sells (Positioning)
Selling is bridging the same chasm in compressed form. The buyer has 30 seconds, not an afternoon. The framing has to do the imagination work for them.
Phrases that close the gap fast:
- "This changes everything about X"
- "We redefined how Y happens"
- "This was broken before - now it's fixed"
- "The old way was Z. The new way is this."
- "Before: [pain]. After: [outcome]."
These work because they hand the listener a finished mental picture: what was true before, what's true now, why they should care. The buyer doesn't have to invent the narrative - you gave them one. Source: User, 2026-04-18
The same framing tools work in reverse: when listening to someone else pitch, ask "what's the before/after they're handing me?" If they can't articulate it, they haven't crossed the chasm in their own head yet.
Connections
| Connection | Implication |
|---|---|
| Ownership Drives Building | Owners can imagine the full thing because it's theirs. The chasm exists because no one else has lived inside the idea. |
| Builder Ethos - "Boil the Lake" | Cookbooks and worked examples ARE the lake. The product feels half-built without them, even if the engine works. |
| Frontend and Design Skills | The reason to ship content isn't reach - it's bridging the imagination chasm one example at a time. |
| Services-as-Software | Selling outcomes is itself a chasm-bridge - buyers can imagine "X done" more easily than "tool that does X". |
Anti-Patterns
- "The product is self-explanatory." It isn't. It never is. You're inside the building.
- Demoing the smaller, flatter version because it's easier. This trains the buyer to imagine the smaller thing forever.
- Skipping the cookbook because "the docs cover it." Reference docs ≠ recipes. Reference docs let people verify what they already pictured. Recipes plant the picture.
- Pitching features instead of before/after. Features are chasm fuel - they require the buyer to do the imagining.
- Treating evangelism as marketing's job. It's the builder's job. You hold the full mental model; you have to project it.
What This Means in Practice
- Every product launch needs at least one cookbook entry, one demo video, and one "before/after" framing the day it ships.
- Every pitch deck slide should hand the reader a finished mental picture, not raw features.
- When something feels hard to explain, treat it as a signal that more concrete examples are needed - not as a reason to shrink the idea.
- Track the question "what could the imagination chasm be costing us right now?" as often as "what's broken in the product?"
Timeline
- 2026-07-04 | Deep-reviewed Cathy Di's image-only "99% of agents haven't been built yet" row. The local image shows a panel/stage with the visible definition
AI Agent := Model(s) + Tool..., making it visual evidence for the define-and-show side of the imagination chasm rather than a separate technical source. Source: X/@itsCathyDi, 2026-03-13; Source: local artifactwiki/assets/x-bookmarks/2032551525537689899/image-01.jpg - 2026-07-04 | Added two text-only Cathy rows as supporting evidence: builders cannot craft what they cannot picture, and the next one-person agent company may come from a non-tech domain that can define the workflow first. Source: X/@itsCathyDi, 2026-03-13; Source: X/@itsCathyDi, 2026-03-19
- 2026-07-04 | Added Kevin's two text-only demo/vertical-agent rows as supporting evidence: demos are the unit that makes the agentic future legible, and niche-agent markets need concrete before/after workflows before a platform thesis becomes imaginable. Source: X/@kevskgs, 2026-03-13; Source: X/@kevskgs, 2026-03-17
- 2026-07-03 | Added Kevin's Minecraft agent demo as the concrete "define and show" example for the imagination chasm: familiar game environment, inverted NPC pattern, visible agent behavior. Source: X/@kevskgs, 2026-03-18; Source: local video thumbnail review, 2026-07-03
- 2026-07-03 | Added Cathy Di's "99% of useful agents haven't been built yet" bookmark and resolved self-thread recording as Dedalus-facing evidence for the imagination-chasm thesis. Local media review found the X thumbnail visually blank, so the source value is the tweet/thread plus the YouTube recording. Source: X/@itsCathyDi, 2026-03-17; Source: YouTube/Open AGI "Arena Opening Day: Cohort 0", checked 2026-07-03
- 2026-04-18 | Articulated by Kevin as a standalone philosophy with two facets: define-and-show (product) and framing (sales). Anchored on the Dedalus framing of agents as non-linear, non-deterministic - which deliberately resists the easier, flatter "agents = workflows" abstraction precisely because the easier framing trains people to imagine a smaller thing. Source: User, 2026-04-18; Kevin Liu LinkedIn, 2026-03